KV Cache Transform Coding for Compact Storage in LLM Inference
Persistent KV cache storage can become a product feature for coding agents and local chat apps, not just a runtime optimization.
Curated 2025 LLM inference papers covering KV cache compression, Apple Silicon profiling, constrained GPUs, serving systems, and memory bottlenecks.
The 2025 papers in GPU Hunter's library establish many of the practical questions behind 2026 hardware decisions: when cache management matters, how Apple Silicon behaves, and why memory bandwidth limits large-batch inference.
Use this page to understand the bridge from foundational serving work to the newest 2026 optimization papers.
Persistent KV cache storage can become a product feature for coding agents and local chat apps, not just a runtime optimization.
Quantization and speculative decoding can help reasoning workloads, but prefix caching and KV quantization may not always pay off.
For hosted local-AI products, cache reuse and prefill-decode disaggregation can beat simply adding more GPUs.
RTX 5090 and Blackwell FP4 claims should be judged against real FP4 kernels and accuracy, not just advertised tensor formats.
A faster GPU is not always the answer; sometimes spending compute to reduce memory movement is the better trade.
Mac recommendations should compare quantized throughput, memory pressure, and unified-memory behavior against CUDA GPUs.
A single desktop GPU can handle longer contexts when the runtime manages GPU, CPU, and disk tiers deliberately.
Offload is only useful when CPU work, GPU kernels, and transfers overlap; otherwise it just makes a barely fitting model slow.
KV cache compression can expand usable context on the same GPU, but implementation quality determines whether the promise reaches local runtimes.
Use this as a 2025 baseline for the serving stack before comparing vLLM, SGLang, TensorRT-LLM, and local runtimes.
Batch-size scaling should be benchmarked against memory bandwidth behavior, not inferred from TFLOPS alone.
KV cache quantization should be model-aware; uniform low-bit settings can waste quality or memory depending on the layer.